
Sherlock Holmes
While concealed
Read an arriving Cipher.
Once-only revelation
Privately learn one other player’s current allegiance.
02 / People & motives
You receive two separate secrets: who you are, and whom you serve. A familiar name is never proof of loyalty.
Allegiance dossier
Build four blue intelligence in any current Baker Street member’s dossier.
Send useful evidence to an ally. Remove red intelligence that blocks their four slots.
Your allegiance stays private until a rule reveals it. A familiar character does not establish who you serve.
Six seats begin as 2 Baker Street, 2 Moriarty, 2 Fleet Street. Fleet Street can change that balance. Four blue cards only qualify on a current Baker Street member; four red only on a current Moriarty member.
Six characters · One revelation each
Everyone starts concealed. Reveal during your action to use a one-time ability. You lose your concealed ability for the rest of the game.

While concealed
Read an arriving Cipher.
Once-only revelation
Privately learn one other player’s current allegiance.

While concealed
Keep the card recovered by Safe House.
Once-only revelation
Replace one intelligence in any dossier with a hand card. Discard the old intelligence.

While concealed
Hold up to nine cards.
Once-only revelation
Place one red hand card in any dossier with an empty slot.

While concealed
Observation examines up to three cards.
Once-only revelation
Place one blue hand card in any dossier with an empty slot.

While concealed
Observation examines only one of your cards.
Once-only revelation
Swap one intelligence in your dossier with a hand card. Return the old intelligence to your hand.

While concealed
Choose the direction of your Cipher.
Once-only revelation
Send an extra Cipher now. You must still complete your normal transmission afterward.
Fleet Street may join as its action. Count your dossier: more blue permits Baker Street, more red permits Moriarty, and a tie permits either. While still unaligned, once per game you may instead reveal your Fleet Street allegiance and use Press Leak to discard one intelligence from any dossier. Joining forfeits an unused Press Leak.
The Final Edition resolves all remaining choices together before a verdict. An unaligned Fleet Street player cannot share an early victory.
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